
By deactivating that plugin, however, the error emerges.
#Maximum call stack size exceeded deutsch code
One situation where this can also happen is, if one were using several plugins and the one that was further up in the list had some non-functional code that, for some reason, got overwritten and effectively "patched" by one of the plugins further down. If that is the case, you would have to manually look for the error and fix it which is. But what does this mean First, let's understand what the call stack is. There is a chance, that during updating, something went wrong and a part of the code is now not working properly anymore. / JavaScript What does the 'Maximum call stack exceeded' error mean Dillion Megida Have you ever gotten an error similar to this This error occurs because the call stack has exceeded its limit. Again, I know that is a stupid example but stuff like this can sometimes happen.Ģ) something is wrong with the plugin itself. Now, this is rather specific, but the easiest (and admittably unrealistic) example I could think of would be writing the following into an MV damage formula:ĭuring evaulation, that would call the function that does the evaluation and as such trigger another evaluation, that triggers another evaluation. Message RangeError: Maximum call stack size exceeded (Chrome) InternalError: too much recursion (Firefox) RangeError: Maximum call stack size exceeded. zend.exceptionstringparammaxlen int: The maximum length of string function arguments in stringified stack traces. However, I can think about a few other possible reasons on top of that:ġ) if it is a function that evaulates some user-defined code (like for example the function that evaulates the damage formula) and that code somehow ends up calling the function that evaulates the code, this could cause an infinite loop. The JavaScript exception 'too much recursion' or 'Maximum call stack size exceeded' occurs when there are too many function calls, or a function is missing a base case. Now, unfortunately I can't say why that happens, but a few possible reasons have already been mentioned. The Maximum stack size (bytes) parameter specifies the maximum size in bytes for local variables in the stack for your model. (VisuMZ_1_MessageCore.js:2251)" I'd assume that that exact part of the script, for some reason, repeatedly calls itself over and over again.

In this case, as the error message repeatedly says "at Scene_Boot. In almost all cases, a stack overflow is caused because a function ends up calling itself during execution (either directly or indirectly).
